Kerbal Space Program 2 will "achieve things we haven't seen in video games before"
Let me be clear about one thing: I am not a scientist. My school reports in this department were generally along the lines of “Victoria, she tries”. But just because I wasn’t very good at science, that doesn’t mean I didn’t enjoy it. In fact, sometimes I had the most fun in a lab when I failed. Actually, I don’t believe failure is the right word. To borrow from Thomas Edison and his historic endeavours to create the light bulb: “I have not failed. I’ve just found 10,000 ways that won’t work.”
Kerbal Space Program 2
- Developer: Intercept Games
- Publisher: Private Division, Take Two
- Platform: Played on PC
- Availability: Out 24th Feb in Early Access on PC (Steam, Epic), full release TBC on PC, PS5, Xbox Series X/S
Finding fun in experiments that, ultimately, won’t work is very much the way of things with Kerbal Space Program, and this is a trend that carries forward into its sequel – Kerbal Space Program 2, which enters Early Access on PC on 24th February. I got some hands-on time with Kerbal Space Program 2 last week and had a (quite literal) blast getting to grips with the game.
For a brief bit of context, Kerbal Space Program 2 is a space-flight simulator. Players are tasked with running a burgeoning space program that is staffed by a hotchpotch group of lovable green humanoid creatures known as Kerbals. The success of their ventures lie very much in your hands, and this often has very amusing consequences.
Over the course of the preview, I concocted a large array of rockets and planes of all shapes and sizes to launch into the skies above Kerbin (the Kerbal Space Program’s version of Earth) via the game’s Sandbox mode. This gave me access to a trove of parts, from engines to decouplers. Then, once I had arranged and critiqued every angle of my crafts, it was time for the big question – would they fly? And the answer was… Sometimes. Sort of.
Some of my ships exploded on the launch pad, some took off but then crashed into the ocean, some I forgot to add a parachute to and they plunged back to earth with a fiery bang. There were even some that didn’t blow up, but also didn’t get off the ground at all. This meant I was left with an expectant Kerbal staring blankly back at me from the screen having not gone anywhere.