Ghost of Tsushima follow-up will have a less repetitive open world
Ghost of Yōtei, the newly revealed follow-up to Ghost of Tsushima, will have a less repetitive open world.
Sucker Punch’s Nate Fox and Jason Connell, creative directors on Ghost of Tsushima, were interviewed by The NY Times to discuss the sequel, due out next year on PS5.
“One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again,” said Connell. “We wanted to balance against that and find unique experiences.”
Indeed, the first game was criticised for its repetitive activities used to fill out its open world. With Yotei, new protagonist Atsu will be able to master firearms in addition to melee weapons, and players will have greater control over her story.
Ghost of Yōtei will be a story of “underdog vengeance”, as Atsu travels across grasslands and tundras.
That setting was inspired by two research trips by Sucker Punch to northern Japan, with the view of Mount Yōtei across Lake Toya inspiring awe. “I sat there for two hours just staring at the mountain,” said Connell. “It was stunning.”